| | |  | Old School | Home » » Too Human | | | | | | | Description: | | Step into the world of Too Human As the cybernetic god Baldur, you are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the god's hand. In the first part of a trilogy, Baldur is charged with defending humanity from an onslaught of monstrous war machines bent on the eradication of human life. In Too Human, players experience a nonstop barrage of action powered by the integration of melee and ranged firearms combat and fueled by breathtaking visuals enabled by the Xbox 360. Battles unfold in awesome scale as players engage with vast numbers of enemies. | | | Features: | |
• Modern take on classical Norse mythology
• Advanced cinematic presentation
• Thrilling action/RPG gameplay
• Intuitive combat
• Explosive melee and firearms combat
| | | Product Details: | | | Product Length:
| 7.57 inches | | Product Width:
| 5.39 inches | | Product Height:
| 0.59 inches | | Product Weight:
| 1.0 pounds | | Package Length:
| 7.4 inches | | Package Width:
| 5.3 inches | | Package Height:
| 0.5 inches | | Package Weight:
| 0.1 pounds | | Release Date:
| August 19, 2008 | | Average Customer Rating:
| based on 102 reviews |
| | | Game Information: | | | Platform:
| Xbox 360 | | Media:
| CD | | Item Quantity:
| 1 |
| | | | Customer Reviews: | |
Average Customer Review:
 Write an online review and share your thoughts with other customers.
1 of 1 found the following review helpful:
It Took a Few Tries to Love It, or, How to Pinball to GodhoodAug 19, 2010 You may enjoy this game if:
-you like fantasy and sci-fi
-you enjoy developing a given character to make it more and more effective
-you are willing to try something new and put some time into it.
You may hate this game if:
-you need to have constant control over your point of view
-you need very clear directions on how to do things to enjoy them
-you are committed to single-player games - co-op is a lot of the experience
-you need a lot of variety in enemies and scenery rather than development of your character
Like many games, Too Human follows the idea the core concept of a game's interest is in the development of the most enjoyable character, not the wide variety of situations that you are thrown into. It's more an RPG than an action game, yet it's far more of an action game than most RPGs. For that reason, it's one of the most enjoyable games on the 360 for me, falling only behind Fallout 3 and possibly Borderlands for sheer enjoyment.
Once you get the mechanics of the game down and begin to understand the game, it becomes a flow of threat-assessment at high speed. For most of the characters, melee trumps ranged combat, and it really becomes a 3D game of pinball as you launch a brightly-colored Norse "god" (he's really an enhanced human, so, yes, he dies) at various enemies. It is an absolute blast to begin to speed up as your hit meter fills up and you whirl intelligently across the screen, moving to quickly eliminate the enemy vanguard, double click the stick to "juggle" a tougher enemy up into the air, and then vault into the air for a little mano-a-mano with a three-hit finisher. As the last hammer strike knocks the unfortunate mechanical into a wall far off to the side, a click of the right stick zooms you down into the next baddy, and the controlled riot continues.
Of course, all this comes to a painful end of you go crashing into a group of exploding enemies.
What Too Human lacks in overall variety of enemies and scenarios, it makes up for it with the sub-varieties of enemies. Put basically, there are about 10-15 sub-varieties of each type of enemy, color-coded for your convenience. Know which ones to plow into and which ones you have to suddenly back away from and "plan b" while hordes of goblins lope closer and the spider-like dark elf leader launches another spinning plasma arrow from the left and the troll's hammer slams down and oh, crap, it's a softener so everything is going to hurt for the next five seconds roll back roll back roll back and fierce the sword at it . . .
It really does get that hectic, but is also that fun due to the variety of abilities and the sub-varieties of enemies.
The drawbacks are the lack of camera control, a steep learning curve, and the repetition of the massive four levels. However, the co-op aspect (strategizing with two is even more fun) and the frenetic yet focused aspect of the combat make it much more enjoyable for me than the radial-menu detachment of Dragon Age and the waves of completely identical and predictable enemies in a Dynasty Warriors/ Kingdom Under Fire game.
Simply (too late, I know), I love the game. It took me a few tries to even like it, but if you enjoy the intricacies of character and item development, this $10 gem is a great buy.
1 of 1 found the following review helpful:
InsultingJul 18, 2010 Too Human is a great game that got bad rep because its controls were too simplistic for "hardcore" gamers to learn camer is only not realy contolable at points ment to make you slow down and not go suicidal and charge into supperior forces aiming is easy since its based around infinite ammo dont leto go of the trigger when shooting and just push towards your foe to attack him even the story aint bad adding a new spin on Nordic Mythos that most new age teens and even some adults can appreciate over all its a 4.6 in my book only real problem i had wwas the well areas are slow as can be
Too Human too awkwardJun 26, 2010 Too Human has a great story but the camera is awkward and just spins around whenever your trying to attack. You attack with the right analog stick and well that's the problem. The games graphics aren't that great and the skill tree is confusing. Also, this game has bad fighting with hard to followup combos. In other words, the combos are not that great. Too Human is more of an action game than roleplaying game. Great dialouge and all, this game is the one for you if you like to get dizzy.
P.S The norse mythology is messed up.
A Decade...For This?Jun 23, 2010 After what can generously be described as a "troubled development", Silicon Knights epic Too Human finally got launched. This game has apparently cost Dennis Dyack his, you know, sanity and all --- so was his sacrifice worth it?
Well, in terms of just gameplay, yeah. It's an easy-to-pick up and challenging as heck Diablo-style dungeon loot hack-and-slash affair. There is a wealth of customization options. The right stick offense works pretty well. There are the occasional issues with targeting, but that is the case with games with regular offensive controls, so it's not like it's a unique problem to this particular control set-up.
You fight in four rather large areas with a collection of NPC allies that are beyond useless. Now, keep in mind, there are points where it's scripted for only you to make it, so even if you babysit then, they will die at a certain point. You don't get much time to rest as the game unleashes an absurd number of enemies to fight, so your hands will be forever full.
Now, the story is crap. Idiotic crap, to boot. A weird attempted amalgamation of Norse mythology that just didn't click. The game plays as if this is a story you're already quite familiar with --- it'd be as if Star Wars STARTED with Empire Strikes Back. And while the worlds are large, they also have a very similar feel to them. No matter where you are, you end up in a large metallic dungeon.
The enemies also, while numerous, are just the same thing. You have a few main types --- cannon fodder, the elemental enemies, the ones who can lob missiles at you, the leaders, and the trolls. And you'll fight THOUSANDS of these and the lack of any significant changes from one group to the next (undead enemies and goblin enemies don't look or act very differently) makes it all seem to be such a waste o' time. The bosses, while suitably massive, also tend to be BORING. Most bosses are killed by circle strafing with guns that don't seem to do any damage. 20 minute long fights are not rarities.
Another problem is that there is so much loot than none of it seems special. You can get "epic" drops occasionally, but you get hundreds of drops every single level. It's hard to really get used to a weapon because you, inevitably, get a better one a few minutes later. And getting the best charms to enhance your weapons is pure luck --- I got to level 50 and never found a single one, in spite of getting everything I possibly could.
The game is fun to play, but the problems are so glaring that is makes one actually wish they held it back a bit longer. I know the whole "ten years in development" thing, but the game just feels rushed. Changing engines a lot will do that, I suppose.
1 of 3 found the following review helpful:
TrashMay 23, 2010 It had the right ideas of a dungeon crawler down - but actually executing them resulted in creating a pile of trash. There were so many high hopes for this game. In the end, we got garbage.
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